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- Check out the 2025 Games for Change Impact Report! 💫
Check out the 2025 Games for Change Impact Report! 💫

We’re proud to share the 2025 Games for Change Impact Report, highlighting a year of global growth, collaboration, and creativity through play!
In 2025, our community came together across classrooms, studios, and international stages to demonstrate the power of games and immersive media as tools for learning, connection, and real-world impact. From expanding access to game-based education to convening creators and changemakers worldwide, this year marked a significant step forward in building a more connected global ecosystem for impact through play.
A few highlights:
75,000+ students reached across 91 countries through the G4C Student Challenge's 10-year history
The launch of the G4C Learn website - providing robust resources to educators and students
Three new global chapters launched in Korea, India, and Hong Kong
2,000+ attendees at the 22nd annual Festival
779 award submissions from 55 countries
The full report dives deeper into the stories, partnerships, and outcomes that shaped 2025, and looks at where we’re headed next. Thank you for being part of the G4C community and for continuing to believe in the power of play to drive meaningful change!